Skip to content

Begin typing to search this documentation.

Principles

The Visual Language is a construction system, not a universal skin. It standardises how marks, interfaces, and worlds are made while preserving the character of each project.

Mosaic is treated as a physical assembly of stone and glass. Architecture has weight, depth, joints, reflectivity, weather, and light. A tessera pattern pasted over an unrelated image does not satisfy the system.

Projects share navigation behaviour, theme persistence, search, code presentation, spacing discipline, and accessibility. They do not share one mascot, one palette, or one world.

Shared Project-specific
Header and search behaviour Sigil geometry
Theme state and persistence Accent palette
Tessera construction Architecture and ecology
Documentation shell Product narrative
Visual-integrity checks Hero composition

A world image begins with a place and an affordance. The living subject behaves naturally because of the architecture: a rabbit uses cover, a raven uses a rail, a moth follows light, and a peacock uses open ground and roosts.

A sigil appears where a real environment would carry identity: a threshold, medallion, standard, instrument, or wayfinder. It is not repeated as wallpaper.

Night artwork edits an accepted day master. Camera, geometry, furniture, landscape, mosaic patterns, and object positions remain fixed. Illumination and natural behaviour change.

The imagery can be luxurious and high-concept. The interface around it remains calm, readable, and operational. Text does not sit on busy mosaic fields without a deliberate veil or surface.